Results for tag "work-in-progress"

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rAge 2013: 15 made in SA games showing!

rage_mgsa_2013

Every year, I think to myself I don’t need to go to rAge to gawk at the same AAA titles that you can see on Youtube and everywhere else. Every year I end up going because of one thing or another - if it wasn’t me judging the amazing Cosplay for Legion Ink for two years in a row, it was being a booth babe for Otaku Magazine, or organising booth babes for Asus, or whatever. rAge has become an ubiquitous landmark in the geek calendar, and for good reason.

This year’s rAge is gonna be a real special one! Well, every year’s rAge turns out to be special for, but this one will end up taking the proverbial cake. I just know it. I feel it in my bones. Why?

For starters, my game that I’ve been working on Bear Chuck will be playable and on display! And even better, I share the honor with 14 other made-in-SA games! 15 games!! FIFTEEN in total! Even as part of makeGamesSA for the last year, I never realised how quickly we’ve grown.

In no particular order (except of course the first one), here are the 15 made-in-SA games that you can come to check out and play at rAge 2013:

 

Bear Chuck

My page with playable build

Broforce

Offcial page with playable build

Desktop Dungeons

Official page with playable build

Viscera Cleanup Detail

Official page with playable build

zX: Hyperblast

Official page with playable build

Silhouette

Official page with playable build

Pixel Boy

Official site

A Day in the Woods

Official site

Death Laser

System Crash

Official site

Toxic Bunny

Official site

Wang Commander

MakegamesSA thread

Cadence

Official site with playable build

Blazin’ Aces

Official site

Death Smashers

Developers official site

rAge 2013 is going to be amazing! Come say hi and join us for a few games! 😀

Bear Chuck BEAR-SIZED update!

I’ve been working pretty hard on my game Bear Chuck to get it read y for rAge 2013, and I’ve got me a stable build! 😀

I’m gonna just leave this gameplay video to do the talking:

With a brief log of updates:

  • Super improved AI - it actually BEAT ME. More than once.
  • A new menu worthy of the Bear Chuck name.
  • A Brand spanking new gameplay video starring Bears!
  • Settled on the new name Bear Chuck! Just too adorable 🙂
  • Updated the animation and upgraded the AI a bit more
  • Added a few more effects
  • The combo system now works! Chains will add exponentially more attacks to the other side - e.g. a match of 4 will be an attack of 2, and match 5 will attack 3. Each chain adds a multiplier to your attack - so at combo 2, the attack will be multiplied by 2. E.g.: First match of 4 creates attack 2. Then another match of 4 is the result of a chain reaction - and that attach will be multiplied by the combo factor of 2 for an attack of 4 (2 x 2).

Get the playable build on the Bear Chuck page! 😀

Dwarf animation test

I’ve been working on this little dwarf character that will go into my game that I’m planning at the moment, and just discovered the joys of pixel art and animation!

The evolution of Klepto the dwarf:

He started as a pencil sketch, lots of rough details…

 

Then I played around in pixel art…

 

Then thought I’d try my hand at pixel animation…

 

It’s nowhere near finished or polished, and there’s a lively discussion/critique over at makegamessa about it, yet I must say I thoroughly enjoy pixel art and animation! At first it was pretty apprehensive, but it really just takes a bit of imagination to put pixels down where they need to be. I think I’m probably going to keep this approach and pixelify the game 🙂

 

If you’re interested in giving it a shot, it’s really not difficult

For me the most important thing was to just jump in and do it - pixel by pixel. It sounds hard but it really is a breeze! Here are some nice articles to get you going, they’re all quality stuff 🙂