10 Things About VR - A VR Primer [A MAZE 2016 talk]
I did this talk at the 2016 A MAZE International Game and Playful Media Festival in Johannesburg, as a primer for people getting into VR, because I just got into VR, and I got into VR HARD. Absolutely in love with it. (And yes, this is about 2 months late, sorry!)
Download 10 Things About VR slides in pdf
Unfortunately it wasn’t recorded, but here is a very quick and dirty companion to the slides to explain some stuff that won’t be apparent from looking at them:
- Origin Story:
I got into VR because of the Vive. Nothing else was nearly as good. I spent a few weeks jamming games on Free Lives’ Vive, and made three quick prototypes (one I haven’t put online yet) within my limited time with it. - Things I wish I knew about Vive + VR:
It’s easier than I thought it would be, it has no Mac support, direct sunlight wrecks the sensors. - Simulation sickness:
Look up the poison berries theory, try not to get people sick. - Depth:
Such an important dimension that humans already know but had to unlearn in 2D interfaces. Now we can intuitively access it again! - Presence:
Different ways of convincing human minds of plausibility of the simulation. - Social VR:
VR is not anti-social. - Ultimate Display:
VR is one more step along the continuum of technologies that close the gap between one’s private mind and one’s shared reality. - Storytelling:
VR brings people back to a less singular vision of stories due to the popularisation of books and film and other single-point-of-view medium - Audio:
Audio is key to immersion, much more than visual. Remember that! - VR is important because:
See the slides! It’s bigger than any single person!