Cartel is a card game that I’m working on that’s in prototyping stage. You can get the Print and Play files here.
So many things going on! I’ve kinda left Cartel alone for a while, and all of a sudden, it’s sprung back to life with not one but THREE bits of exciting news!
Finalist: 2014 Korea Board Games Contest
Cartel has been selected as a finalist in the 2014 Korean Board Game Contest! Annually, Korea Board Games runs a game design contest on Board Game Geek. This year, the theme was “fast play” - or games that end in 60 minutes, and Cartel just so happens to fit that very well, so I entered it.
Out of 214 worldwide submissions, they selected 25 finalists, and I’m super proud to say that Cartel is among them.
What’s also very cool is that on top of the usual finalists they also selected five elementary school kids’ designs! How cool is that! Very cool to see that Koreans actively encourage game design as a proper career path even from a young age!
Set phaser to A MAZE 2014
Cartel is being shown at A MAZE 2014 - Third International Games and Playful Art festival, right here in Joburg! I’ll be there, there’ll be dedicated people there to teach the game to anyone who wants to play, and it’s gonna be awesome
What both of the above means is that I have to make some prototypes to A) Send to Korea and B) get it made to be played at A MAZE, so that got me thinking - what can/should I update in Cartel?
Piston City Cartel
So there’s this idea that’s I’ve been kicking around in my head. That idea is Piston City. A Steampunk Noir setting where crime isn’t only bad, it’s dirty. Where government regulate the “air” you breath, where steam vents can be, and how tall your umbrella can go. But all rules are more often broken than enforced, and steam-powered automatons run half the city’s businesses and amenities. Or do they?
In this vision of Cartel, criminal rackets build legitimate businesses so they can acquire steam automatas legally (regulations require a registered business, along with site-inspections, for an automata to be issued), then put them to more nefarious uses, like territorial battle among rival Cartel gangs.
The idea is that I can take Piston city and stick multiple titles under its umbrella, and make a bit of a cool running story type thing around it. Build a world that I’d love to populate and grow and nurture into the scumbag dystopia of mecha and dirty cops I love to hate!
What do you think?
1. Should I not bother with it cos I can’t dictate what publishers - if I ever get that far - do with a game?
2. How do I name the buggers? I *would* like to start names with the game title itself, so like Cartel of Piston City… Or Cartel in Piston City… Cartel: Piston City… That sounds retarded. Right now Piston City Cartel sounds the least wonky… But again yea,h I wanna start with the game title
3. How’s the art look? Does the art and the story line up?
If you’re interested in giving Cartel a play, you can download the Cartel Print and Play files here right here!
Awesome, thanks for catching up with me on Cartel, please comment if you have any questions!