Site under repair – almost fixed!

Edit: Just about all the content has returned, in a freshly painted coat of… orange and white. I’ll be continuing with the updates soon… I’ve got new tees, new games stuff and other stuff to update. Woo!

So I accidentally deleted everything in my blog, so I’m working to get all the stuff back… Oh goodness, hope it’s even possible. All the posts are stuck in a database and I don’t know how to get it back here.

Wish me luck!

XBOXZA Podcast ep2: The Indie Episode

The guys at the XBOXZA Podcast asked me to join their Indie episode, and it was tons of fun! We chat about things like what it takes to make your own game, what should you study and use to develop your own game, and generally our experience in indie game dev.

I shared a bit of my own story in how I started walking this path of passion (In service of fun since 1999), what I did to get past the daunting learning of programming, as did my fellow GameMaker comrade-in-arms Julian Prichard and Michael De Jager.

Enjoy it! I did! 🙂

Links mentioned in the cast:

Make Games SA – www.makegamessa.com/

Twitter:
Graeme Selvan (XBOX PR) twitter.com/Greyhamz
Steven Tu: twitter.com/Tuism
Michael De Jager: twitter.com/retroFuture001
Julian Pritchard: twitter.com/Pandawlf
Dave Russell: twitter.com/DaveMSDevSA

Game Links:
zX Hyperblast: steamcommunity.com/sharedfiles/fil…ls/?id=92997105
Bear Chuck: www.thesteventu.com/bearchuck/

rAge 2013: 15 made in SA games showing!

rage_mgsa_2013

Every year, I think to myself I don’t need to go to rAge to gawk at the same AAA titles that you can see on Youtube and everywhere else. Every year I end up going because of one thing or another – if it wasn’t me judging the amazing Cosplay for Legion Ink for two years in a row, it was being a booth babe for Otaku Magazine, or organising booth babes for Asus, or whatever. rAge has become an ubiquitous landmark in the geek calendar, and for good reason.

This year’s rAge is gonna be a real special one! Well, every year’s rAge turns out to be special for, but this one will end up taking the proverbial cake. I just know it. I feel it in my bones. Why?

For starters, my game that I’ve been working on Bear Chuck will be playable and on display! And even better, I share the honor with 14 other made-in-SA games! 15 games!! FIFTEEN in total! Even as part of makeGamesSA for the last year, I never realised how quickly we’ve grown.

In no particular order (except of course the first one), here are the 15 made-in-SA games that you can come to check out and play at rAge 2013:

 

Bear Chuck

My page with playable build

Broforce

Offcial page with playable build

Desktop Dungeons

Official page with playable build

Viscera Cleanup Detail

Official page with playable build

zX: Hyperblast

Official page with playable build

Silhouette

Official page with playable build

Pixel Boy

Official site

A Day in the Woods

Official site

Death Laser

System Crash

Official site

Toxic Bunny

Official site

Wang Commander

MakegamesSA thread

Cadence

Official site with playable build

Blazin’ Aces

Official site

Death Smashers

Developers official site

rAge 2013 is going to be amazing! Come say hi and join us for a few games! 😀

Bear Chuck BEAR-SIZED update!

I’ve been working pretty hard on my game Bear Chuck to get it read y for rAge 2013, and I’ve got me a stable build! 😀

I’m gonna just leave this gameplay video to do the talking:

With a brief log of updates:

  • Super improved AI – it actually BEAT ME. More than once.
  • A new menu worthy of the Bear Chuck name.
  • A Brand spanking new gameplay video starring Bears!
  • Settled on the new name Bear Chuck! Just too adorable 🙂
  • Updated the animation and upgraded the AI a bit more
  • Added a few more effects
  • The combo system now works! Chains will add exponentially more attacks to the other side – e.g. a match of 4 will be an attack of 2, and match 5 will attack 3. Each chain adds a multiplier to your attack – so at combo 2, the attack will be multiplied by 2. E.g.: First match of 4 creates attack 2. Then another match of 4 is the result of a chain reaction – and that attach will be multiplied by the combo factor of 2 for an attack of 4 (2 x 2).

Get the playable build on the Bear Chuck page! 😀

A MAZE 2013

A MAZE is an indie games festival and convention from Germany, and last year’s A MAZE was in South Africa for the first time. It was also around the first time I got into this whole game dev thing. Fast forward to 2013, and A MAZE was back for round two. And now that I’ve been a part of makegamesSA for a year, I could well and truly appreciate the amazingness of A MAZE 2013.

As there was simply too much to ramble endlessly about, and my time is limited due to the urge to make more games, this is gonna have to be a condensed supernova of the awesomeness that was A MAZE 2013.

1. Speakers from all over the globe and of course SA

amaze_speakers

Guys from Nigeria, France, UK, the States, Poland, etc. I was particularly sad that I couldn’t attend the Friday sessions, what with work and all, but I’m absolutely looking forward to videos of those sessions. The full programme of speakers can be found here.

2. Meeting and hanging out with international greats

AMAZE2013

In particular, Vlambeer‘s Rami and McPixel‘s Sos was there, and we got to hang out a lot. Besides being really cool guys, they are also really inspirational individuals who’ve achieved tons. Rami’s keynote about how Vlambeer came about and the very existential musings around how we are all inter-connected (it’s like emergent gameplay! 😀 ) really made me re-think a lot of my own life. Sos’s energetic attitude to game making (his business card: Mad Scientist of Video Games. His credential? McPixel, Achtung Arcade with 600 games.) was super infectious. The opportunity to pick their brains alone were simply amazing.

3. Pecha Kucha!

At the closing party, we had a Pecha Kucha session. Pecha Kucha is a format of speaking where each speaker has 20 slides with 20 seconds to talk. Thatsitgo! Good thing Thorsten (The handsome fellow who’s the A MAZE event organiser from Germany) convinced me to participate – it was an incredible experience, thinking and putting together the material as well as running through it really leveled myself up. Simon Bachelier from France Vined them all, and of course I await full video releases of them from A MAZE 🙂

 

4. Inspiration!

Seriously, the best thing about A MAZE is the gathering of minds, and the palpable atmosphere of people doing what they love, how they love, and succeeding at it. The sheer force of will is incredible, and makes a great bit rocket behind your back propelling you to do what you should be doing – which should be what you want to be doing. And if that’s making games, then GO DO IT! NOW!

5. OK you can look at some photos first before going to make games

Unfortunately the gallery was obliterated in the Great Blog Crash of 2013. If I have time and energy I’ll resurrect it, but I’m sure you’d rather see new content rather than old stuff :3

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