AMAZE 2014 Joburg: Hypertalks

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A MAZE 2014 in Johannesburg was as usual a mind-blowing event. Gathering indie game developers from all around the globe to our humble city, this the third A MAZE marks two years from the day I discovered game dev as a possible career choice, during A MAZE 2012.

There were many many great things at this A AMAZE, meeting amazing people, listening to amazing things come out of their amazing minds. All of which can be found on the A MAZE Youtube Channel. A week’s worth of amazingness.

Here however, I want to show you the Hypertalks – talks by amazing people to show you that 5 minutes is all it takes to get you thinking. A MAZE had just released these videos (I had shaky iPhone shot versions which sucks, these are much better)

My favourite one is David Hayward‘s one where he plays Super Hexagon while talking about how it’s like his (other) favourite hobby 🙂

Here they are! Enjoy!

 

rAge 2014 + Debut of Beat Attack

The rAge Expo has always been a landmark gaming event in South Africa, and this year has been no exception. Twoplus Games was there with a gaggle of fellow indie game devs with MakegamesSA and  to show off some top-notch home-brewed entertainment!

Dead Run, of course

Arthur Godstruck on Dead Run

 

We took two games to rAge, and the first is the soon-to-be-released endless twitch zombie-bashing runner Dead Run, which has repeatedly surprised us with how much people love playing it even in an expo environment – see, it was designed for quick play sessions while waiting in a queue, but instead people were queuing up to play it. It brings a smile to our faces 🙂

You can play the Dead Run expo build right here: playdeadrun.com

Dead Run will be coming out soon on iOS (it’s sitting in the approval process which has had unforeseen hiccups), with Android and Windows Mobile to follow.

Beat Attack, the debutante

Pre-apologising to all @MakeGamesSA guys exhibiting with me at @rageExpo 🙂 #nightattheroxy

A video posted by Steven Tu (@tuism) on

The second game we brought was Beat Attack, a game we had been prototyping in the last month or so. rAge was the first time we had shown it to the public.

Beat Attack is our rhythmic one-button love letter to combo-licious competitive block-matching puzzle games – it  was designed because we love versus puzzle games like Super Puzzle Fighter and Puyo Puyo, but couldn’t really find any that worked with my iPad. So we made our own! We also love DDR, and it all just fit so beautifully together. But more on Beat Attack’s origins later. Beat Attack was super well received, the simple one-button competitive play was a joy to show people and just watch them fall into the game, trying to get better and beat their friends’ ass. Which is exactly what we want out of Beat Attack!

You can play the Beat Attack expo build right now too: twoplusgames.com/beatattack

Beat Attack is currently in alpha and is definitely gonna get finished! Stay up to date by following us on Twitter!

Pictures

Here are just some of our photos from rAge, you can check out our full album for more photos!

These bad boys played at least 4 hours of Dead Run, coming back again and again to whack ever more zombies. Kudos!

Saturday’s Dead Run high scores!

The Akatsuki ninja trainin on Beat Attack

A heated conclusion to a heated game of Beat Attack.

Dead Run submitted + A MAZE 2014

Finally, in the most final of finallies, Dead Run has been submitted to the Apple app store! Now it’s just a matter of four weeks (so I’ve been told) worth of nailbiting anticipation and anxiety.

In the meantime, we’ve just been through the a mazing A MAZE 2014 in Johannesburg. It was as fantastic as fantastic will ever get, and we had an amazing time with some of the most awesome people ever: Did a burn the Keyboard workshop with with Jonatan Sosowski Van Hove, did a Controller making workshop with David Hayward, partied our faces off to Joonas Turner‘s incredible set played off of a NDS, saw Jukio Kallio‘s incredible LD30 virtual instrument thingies, and of course Rami Ismail‘s incredibly cool insights into the indie world, and Sos Sowski‘s boundless mad gamemaking energy.

And so much more!

This might be *the* way to play Dead Run at rAge 2014?! 😀

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A MAZE Johannesburg 2014 + Twoplus =

welkom_AMAZE

The 3rd A MAZE Interact Games and Playful Media Festival is upon us! A MAZE is a festival that originated in Berlin, Germany, led by the indomitable and fearless Thorsten S Wiedemann, and came to Johannesburg for the very first time two years ago in 2012, leading the charge of indie game development in South Africa.

It was exactly there and then that the seeds of Twoplus Games first sprouted, and it is with exceeding love, excitement, appreciation, gratitude, admiration, and fanboyism that I announce that Twoplus will have three games showing at A MAZE – Dead Run, Echo, and one card game – Cartel!

The Festival runs from 10th to 13th of September, in and around the Joburg CBD, in various locations (here’s the full program), and has attendees from all over the world – with names like Rami Ismail of Vlambeer and Sos Sowski, Pippin Barr, Titiana Vilela and muchmuchmuchmore (full list on the site), it’s gonna be something to remember for sure! 🙂

Oh, come say hi and pick up a Twoplus + Dead Run sticker while they last!

Cartel News – Korea, A maze, Piston

Cartel is a card game that I’m working on that’s in prototyping stage. You can get the Print and Play files here.

So many things going on! I’ve kinda left Cartel alone for a while, and all of a sudden, it’s sprung back to life with not one but THREE bits of exciting news!

 

Finalist: 2014 Korea Board Games Contest

Cartel has been selected as a finalist in the 2014 Korean Board Game Contest! Annually, Korea Board Games runs a game design contest on Board Game Geek. This year, the theme was “fast play” – or games that end in 60 minutes, and Cartel just so happens to fit that very well, so I entered it.

Out of 214 worldwide submissions, they selected 25 finalists, and I’m super proud to say that Cartel is among them.

What’s also very cool is that on top of the usual finalists they also selected five elementary school kids’ designs! How cool is that! Very cool to see that Koreans actively encourage game design as a proper career path even from a young age!

 

Set phaser to A MAZE 2014

Cartel is being shown at A MAZE 2014 – Third International Games and Playful Art festival, right here in Joburg! I’ll be there, there’ll be dedicated people there to teach the game to anyone who wants to play, and it’s gonna be awesome 😀

What both of the above means is that I have to make some prototypes to A) Send to Korea and B) get it made to be played at A MAZE, so that got me thinking – what can/should I update in Cartel?

 

Piston City Cartel

So there’s this idea that’s I’ve been kicking around in my head. That idea is Piston City. A Steampunk Noir setting where crime isn’t only bad, it’s dirty. Where government regulate the “air” you breath, where steam vents can be, and how tall your umbrella can go. But all rules are more often broken than enforced, and steam-powered automatons run half the city’s businesses and amenities. Or do they?

Cartel: Piston City Racketeers

In this vision of Cartel, criminal rackets build legitimate businesses so they can acquire steam automatas legally (regulations require a registered business, along with site-inspections, for an automata to be issued), then put them to more nefarious uses, like territorial battle among rival Cartel gangs.

The idea is that I can take Piston city and stick multiple titles under its umbrella, and make a bit of a cool running story type thing around it. Build a world that I’d love to populate and grow and nurture into the scumbag dystopia of mecha and dirty cops I love to hate!

 

What do you think?

1. Should I not bother with it cos I can’t dictate what publishers – if I ever get that far – do with a game?

2. How do I name the buggers? I *would* like to start names with the game title itself, so like Cartel of Piston City… Or Cartel in Piston City… Cartel: Piston City… That sounds retarded. Right now Piston City Cartel sounds the least wonky… But again yea,h I wanna start with the game title 😛

3. How’s the art look? Does the art and the story line up? 🙂

 

If you’re interested in giving Cartel a play, you can download the Cartel Print and Play files here right here!

 

Awesome, thanks for catching up with me on Cartel, please comment if you have any questions! 😀

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