Mechanical Proto Juice [My AMaze 2013 Short Talk]
I gave a brief Pecha Kucha (20 slides, 20 seconds each) talk at this year’s AMaze Indie Game Festival about effectively using Juice in Prototypes to communicate Mechanics, and was met with surprisingly positive response from everybody from Vlambeer‘s Rami to Nigeria’s SJ to Poland’s Sos, to our own Cape Townian heroes Danny Day and Evan, Ruan, and co of Freelives…
It was a really humbling experience, even if it were only 6 minutes and 40 seconds. Here’s an even shorter Vine of it (big thanks to Simon Bachelier for making this and getting me to use Vine!):
I’ll post the full video of the talk when it’s available, depending on the AMaze organisers.
And here’s the full talk, without the 6 minutes, 40 seconds limit
(Kindly excuse the formatting, web code is not my strong suite and this was a wrangled template… >_<)