MakegamesSA.com Comp B: 100% Gameplay, Keep It Simple, Stupid!

MakegamesSA.com runs these cool little competitions to encourage and kickstart interested game makers into making something cool. No prizes, no just the backing and feedback from a passionate community of cool peeps and UNTOLD GLORY on offer. The RGB paint hasn’t even dried on Comp A: Pixel Art yet (well, deadline’s over, entries are all in, but we haven’t had the feedback session yet), and Comp B has already kicked off.

 

Take it away, take it away, take it away now

[quote]A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.[/quote] - Antoine de Saint-Exupery

What a cool theme it is again! It’s all about keeping things simple, concentrate on one really really simple gameplay element, and simplify it yet some more.

 

Inspirations

This spirit has been seen in a few games, this one called Divekick was something I hadn’t seen but so Oh Em Gee:

There are other games which I know that simply defy the world with their simplicity in awesomity:

 

Super Hexagon, the most beautiful and DIFFICULTESTEST left-right game ever:

 

Canabalt, the first and still probably the best one-touch runner ever:

 

Pixel Towers, one touch tower-building at its finest:

 

Orbit1, a one-touch, four player multiplayer feast of iPad spaceship fun:

 

Passage, a game telling a story of a life in minutes (or so I’ve read, gonna give it a play now :P)

 

Do you know any inspirational minimal games? Get over to the competition thread and check it out! There’s a lot more info and inspirations to be discovered there!

Thanks to @dislekcia Danny Day for setting this up, let’s go think simple, but big!

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