Dubai: Selected as Cardboard Edison Award Finalist!

Last year in November, I made a game for a 24 hour game design contest on BGG, it was called Burjs, the word “burj” meaning “tower” in Arabic, like the tallest building in the world, the Burj Khalifa, in Dubai.

The game was spawned off of a previous game I had made called Cartel, whose central concept revolved around these 2D cards forming 3D isometric buildings.

While Cartel was cool, and was featured at AMAZE, our Indie game festival in Johannesburg, it wasn’t focussed on its core premise. As such, I felt, it suffered from an identity crisis. I sought to address that with this new design, by focussing strictly on the aspect of building. Simplicity is best!

Many iterations later, it’s now called Dubai for simplicity, and I liked it so much I entered it into the first Cardboard Edison Award. I had to make an awkward game introduction video :)

And Dubai was selected as one of 10 finalists out of 100+ entries! 😀

Much to my delight and surprise! :)

Right now I’m doing some final tweaks and balances to the game rules and structure to ensure that it’s as good as it can get before sending the final prototype (oxymoron!) off to Cardboard Edison for final judging. As that’s done I’ll put the latest files on.

For now, you can read more about the game, its evolution, and find the latest Print & Play files here on BGG :)

 

A great big shoutout to everyone who’s helped playtest this little guy, and given feedback. Trust me you’ll all get credit when the game has some kind of credit page :)

So so happy and flattered and all sorts of good vibes! 😀

 

Leave a reply

Your email address will not be published.

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

css.php