Results for category "Making art"

6 Articles

Catch-up in the NYE: 2017

It’s January 2018, and I haven’t updated here in over a year.

So let me do a quick catchup of the highlights of some stuff I’ve gotten up to in the last year or so:

4 Boardgames Successfully Kickstarted

Working with the experienced game designer Corné Van Moorsel of Cwali Games in the Netherlands, we have put out four successfully funded Kickstarters.

          

A Few Rad Game Jams

There’s always the annual Global Game Jam, and the thrice a year Ludum Dares, and I always do them if I possibly can. Jamming often has taught me a bunch of stuff, and of course given me a couple cool prototypes:

Orbito was made for Ludum Dare 40, and I’m working to release this as it was quite well received and it’s also a tiny scope that I can manage by myself.

Battery//Assault was a fun experiment for Ludum Dare 39 from which I learned oodles about animation by physics. It was also well-received, maybe one day I’ll take it to fruition.

Gamejams of note other than Ludum Dares included 2017’s annual Global Game Jam in which I made a skiprope physics sportsball game Wibble:

And I also had a great jam as a part of the Goethe Institute of Johannesburg‘s Game Mixer event, where cool people from all over the world came to Joburg as an exchange of knowledge and experience. I made a pretty little gardening, sun and shadow prototype we called Pumyjeka with Jeff Rusch from Cape Town.

Inktober 2017

I managed to stick to discipline and did the full month of Inktober with one drawing a day! 🙂 You can see them all on my instagram, starting from this guy here:

This guy was my favourite of the lot:

Coming in 2018!

As a summary, this has already gone too long. There are several projects going on right now that should fruit in 2018. I’m really looking forward to those. Enough typing into WordPress. Onwards to more stuff-making!

My gift to Afrika Burn 2016: Drawing your #spiritcritter

I had an absolutely magical time at AfrikaBurn 2016.

As one of the 11 guiding principles of AfrikaBurn is Gifting, everyone attending should bring along something to gift to people, free of expectations of getting something back. It could be anything – bring something, give something, a skill, objects, anything. It is your form of self-expression, as long as you gift responsibly, anything goes.

About two weeks before the burn, I decided to go. With such a short timeframe, I didn’t have a clue what to gift, and after some brainstorming, this idea came to me – I would draw people their spirit animals. But not “spirit animals” – because then most people would say “dog” or “cat” or “horse” or “lion”. I wanted to gift them their very own creature. Like a Pokemon. Like Pokemon cards!

So I guillotined a bunch of cards, doodled this board, and off I went to the burn to meet people and gift them their spirit pokemon 🙂

Cg1J6PdWMAAgZx7

The gifting experience was simply incredible. I didn’t do nearly as many cards as I wanted to at the burn, I VASTLY underestimated my ability to meet people and draw these things quickly. I bought 500 blank cards with. I drew 30 by the end of the burn. And totally forgot to take photos of a bunch of them D:

Chatting to people about what they wanted their spirit creature to be was incredibly amazing. It gave a glimpse into their mind and their life, the part that might otherwise not have come out through small talk and pleasantries, and for that privilege I’m superbly grateful. I feel as if I got more out of my gift than I gave.

Throughout the burn, I learned that asking people “what is your spirit pokemon?” very easily resulted in answers like “Charizard!” and “Pikachu!”. So after the burn I rephrased the concept to Spirit Critter, and now I collect these babies daily in my dedicated #spiritcritter tumblr.

spiritcritter

For the longest time I had wanted an ongoing project that would hold my attention. Previously I did daily pokepeopledoodles for a while, but then I eventually got bored of translating pokemon into human form. This, translating real people into pokemon, is *so* much more interesting and meaningful, so this is going to be an ongoing thing for me.

Hope to meet you and your spirit critter someday!

Here are some of them: Catch more of them on the #spiritcritter tumblr!

Cartel News – Korea, A maze, Piston

Cartel is a card game that I’m working on that’s in prototyping stage. You can get the Print and Play files here.

So many things going on! I’ve kinda left Cartel alone for a while, and all of a sudden, it’s sprung back to life with not one but THREE bits of exciting news!

 

Finalist: 2014 Korea Board Games Contest

Cartel has been selected as a finalist in the 2014 Korean Board Game Contest! Annually, Korea Board Games runs a game design contest on Board Game Geek. This year, the theme was “fast play” – or games that end in 60 minutes, and Cartel just so happens to fit that very well, so I entered it.

Out of 214 worldwide submissions, they selected 25 finalists, and I’m super proud to say that Cartel is among them.

What’s also very cool is that on top of the usual finalists they also selected five elementary school kids’ designs! How cool is that! Very cool to see that Koreans actively encourage game design as a proper career path even from a young age!

 

Set phaser to A MAZE 2014

Cartel is being shown at A MAZE 2014 – Third International Games and Playful Art festival, right here in Joburg! I’ll be there, there’ll be dedicated people there to teach the game to anyone who wants to play, and it’s gonna be awesome 😀

What both of the above means is that I have to make some prototypes to A) Send to Korea and B) get it made to be played at A MAZE, so that got me thinking – what can/should I update in Cartel?

 

Piston City Cartel

So there’s this idea that’s I’ve been kicking around in my head. That idea is Piston City. A Steampunk Noir setting where crime isn’t only bad, it’s dirty. Where government regulate the “air” you breath, where steam vents can be, and how tall your umbrella can go. But all rules are more often broken than enforced, and steam-powered automatons run half the city’s businesses and amenities. Or do they?

Cartel: Piston City Racketeers

In this vision of Cartel, criminal rackets build legitimate businesses so they can acquire steam automatas legally (regulations require a registered business, along with site-inspections, for an automata to be issued), then put them to more nefarious uses, like territorial battle among rival Cartel gangs.

The idea is that I can take Piston city and stick multiple titles under its umbrella, and make a bit of a cool running story type thing around it. Build a world that I’d love to populate and grow and nurture into the scumbag dystopia of mecha and dirty cops I love to hate!

 

What do you think?

1. Should I not bother with it cos I can’t dictate what publishers – if I ever get that far – do with a game?

2. How do I name the buggers? I *would* like to start names with the game title itself, so like Cartel of Piston City… Or Cartel in Piston City… Cartel: Piston City… That sounds retarded. Right now Piston City Cartel sounds the least wonky… But again yea,h I wanna start with the game title 😛

3. How’s the art look? Does the art and the story line up? 🙂

 

If you’re interested in giving Cartel a play, you can download the Cartel Print and Play files here right here!

 

Awesome, thanks for catching up with me on Cartel, please comment if you have any questions! 😀

Making the art for A MAZE Johannesburg 2014

One day, Thorsten Wiedermann, the mastermind behind A MAZE Festival saw that we were discussing the upcoming 2014 A MAZE Johannesburg on MakegamesSA. I suggested that the Joburg mascot could be:

amaze_joburg2

 

Thorsten saw that and approached me to make the art for the Joburg festival, and I agreed with much excitement 😀 The A MAZE Joburg unicorn wasn’t gonna fly, so I eventually made this baby:

amaze_design_v3_notext

I’m super excited for this year’s A MAZE Festival! 😀 Last year’s was simply amazing as we got to meet, hang out with and pick the brains of amazing people like Rami Ismail of the incredible Vlambeer team, Sos Sowski the Swedish Mad Scientist of Video Games, and many more.

Follow this page for more details of the upcoming A MAZE Johannesburg 2014!

Shirt of Ice & Fire – 29 September print

Edit: This tee is still available on my Redbubble Store!

OMG. This was quite the weekend. First of all I’m going to post about these things soon:

1. A Maze Indie Game Festival 2013. Was INCREDIBLE.
2. My short talk that I did at the festival
3. An update to Fling Fight

But right now, a brief heads up for my Shirt of Ice and Fire that’s getting printed,
on 22 29 September 2013 at shirtpunch.com

I’m super excited for this super detailed print!! Your support will be much appreciated! 🙂

shirt_ice_fire

css.php