A game I designed was just released: #DiskiSkills

I completely realise that the headline is a bit unwieldy.

I didn’t release the game, it is not my game.

I didn’t make the whole game, I did the game design (only). It actually feels completely weird to not have anything to do with how a thing I contributed to looks, since I’m so used to playing the art and/or design role.

Simphiwe Xulu, in collaboration with the Johannesburg Goethe Institute, was making a card game that was themed around the local South African one-on-one “Freestyling” soccer culture (also called “Diski”), and also have an app component of showing videos  of how Diski moves looked through AR.

They were having trouble with the game design (their first iterations were basically a version of Top Trumps, remember that from your playground days?), and so they consulted with me to improve on the game design, while keeping the same elements. We went through a process of interrogating what Diski was all about, and ended up with the current game design for #DiskilSkills, where two players take turns attacking with various Diski moves, and where skills were equal, the player with more swag (“style” in the local vernacular) would win the point. “thematic af” was the goal of the design, and I daresay we did pretty well with it.

The game was launched on Oct 27 at the Goethe Institute at an event with actual Freestylers and kids showing off their real #DiskiSkills. I got to watch people play the game without me having to give any input – watching people read your rules and play the game without your help is a really awesome feeling! Further, watching people laughing as they kick each other’s ass, learning to get better at it, was fantastic.

#DiskiSkills game rules
Game rules

Thanks to the Goethe Institute Johannesburg, Simphiwe (Mr Media X) and everyone involved in bringing this to life!

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